Career History.
I started my career in computer graphics in 1996, when I gained a training position at a 2D software development company in Cambridge. During this time I helped with the development of their proprietary software package, and after a few months of training, began providing graphics as a service to customers.
As my experience increased, I began to demonstrate products at tradeshows (including the prestigious Siggraph show in Florida and California), and contributing to various magazines (CGI, Digit, Computer Arts, etc.) with tutorials about various aspects of 2D and 3D design. Also, my work was featured in a 2 page profile in Computer Arts magazine, with the back cover of the magazine reserved to display imagery that I had created for previous projects.
Between 1997 and 1999 I continued to complete various freelance projects in web, 3D and 2D design around the country.
In 2000 I gained my first position as a 3D artist/ animator in a video production company in London. During this time I was solely responsible for the creation of 3D graphics for the production department and worked on the design and implementation of the program idents for various terrestrial television shows, along with many in-house projects for the BBC. Other projects undertaken at this time included many video graphics for the Air Traffic Services and trade show stand design (please see the showreel and gallery samples for details).
In 2003, I formed a partnership with another artist where we formed a 2D/ 3D studio that had great success creating 3D visuals for the architectural and marine industries. Much of my most detailed work was created at this time, working closely with the designers and architects, we produced visualisation of prospective designs for our clients’ client’s to approve before the building or boat saw final design and production. Turnaround for these jobs was typically very fast, and we soon found that our work was aiding the designers to improve their designs based upon the visual representations that we were able to provide.
2008 provided a new challenge, when I joined the QA team for a software developer in Cambridge. Responsibilities of this position included vetting 3D models supplied from a 3rd party developer for use within the company’s software, providing and amending character animations and generally keeping and maintaining the 3D content required to provide to our clients. I also worked closely in implementing a new feature to the software that provided the 3D characters to display emotions, based upon input from the user. This was a very exciting project which created a huge buzz in the 3D world! During this time I was lucky enough to be part of a great team, and I found it hugely beneficial to work closely in an environment where our goals were so closely matched. Moving from the high complexity scenes that I was used to creating in my previous position, I was lucky enough to share an office with a superb games-orientated modeller and his attention to detail and influence showed me a new discipline of creating good-looking models as efficiently as possible. I also took on the latest new generation of software to aid in production at this point, making tools such a 3d max & Z-Brush additions to my arsenal after being a stalwart of Alias’s Maya for the last 5 years.
Please contact me for more information and details of all the projects I have completed.
moss.mx@googlemail.com